Projects

A curated shelf, not an archive.

This page only shows the strongest completed pieces. The detail lives in the discipline pages.

Best-of shelf, not archive.

Projects curation graphic
Curated selection

Science

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Science project

Imaging the invisible

Method Evidence Publication

Scientific imaging and visualization that make complex systems easier to read.

Open Science

Film

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Perpetuum Mobile project

Perpetuum Mobile

Cinema VFX Worldbuilding

A moving world where mechanics become emotion and image direction does the work.

Open Film

Animation

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Hiroku project

Hiroku. Defensores de Gaia

Feature Goya Production

Feature-scale animation with a large-team footprint and a clear public result.

Open Animation

VFX

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VFX project

Compositing studies

Compositing Simulation Illusion

Image construction, simulation and controlled illusion inside the film language.

Open VFX in Film

Maker

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Maker project

Pandemic Ventilator Prototype

Prototype Hardware Real-world

Fast-response fabrication built from mechanics, electronics and urgency.

Open Maker

Robotics

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Robotics project

Man-Cheetah

Motion Control Machine

Locomotion, control and embodied engineering in a single system.

Open Robotics

Tech

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God-i wearable project

God-i wearable

AI VR Live

The convergence piece where live presence, product and public demonstration meet.

Open Tech

Art

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Art project

Selected visual works

Surface Composition Object

Image, surface and object work that keeps the practice grounded and authored.

Open Art

Engineering

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Engineering project

3D Walker / mobility studies

Structure Prototype Motion

Embodied systems work that bridges mechanism, motion and design.

Open Engineering

How to read it

Selection is the point here.

Projects is a selection page. If a piece needs more context, the discipline page carries it.

Editorial framing
Editorial framing